About Me
Hi there! I'm Ben, a student at UC Berkeley studying Computer Science and Psychology.
I'm an aspiring full stack developer who strives to make responsive, beautiful frontends
without compromising on efficient, developer-friendly backends.
In addition to the typical software stack, you can often find me designing and developing games with my fellow developers at Trisagion Games.
Here are some of the tools I use most frequently:
In addition to the typical software stack, you can often find me designing and developing games with my fellow developers at Trisagion Games.
Here are some of the tools I use most frequently:
HTML5/CSS/Sass/JavaScript (ES6+) for frontend development
Node.js and Flask for backend development
C# with Unity for game development
Adobe XD for design
Linux of all flavors as my OS of choice

Featured Projects
LaunchHacks
Event
In 2019, I organized a 24 hour long hackathon for 100 high school students in Fremont, CA.
As the lead organizer, I had the opportunity to work on many different aspects such as web development, contacting sponsors, and running workshops.
Organizing a hackathon for the first time took a lot of work, but I'm glad we were able to successfully contribute to the vibrant hackathon community!
As the lead organizer, I had the opportunity to work on many different aspects such as web development, contacting sponsors, and running workshops.
Organizing a hackathon for the first time took a lot of work, but I'm glad we were able to successfully contribute to the vibrant hackathon community!

Bullet Sanctum
Game
Inspired by titles such as DOOM and Bayonetta, Bullet Sanctum is a game about banishing demons with unfettered virtue.
Play as The Crusader as you wield multiple guns with unique strengths and weaknesses, serving different purposes for both combat and level navigation.
Bullet Sanctum was developed in 31 days in Unity for Metroidvania Month 8.
Play as The Crusader as you wield multiple guns with unique strengths and weaknesses, serving different purposes for both combat and level navigation.
Bullet Sanctum was developed in 31 days in Unity for Metroidvania Month 8.

Linux SysAdmin DeCal
I'm currently a facilitator for the Linux Systems Administration DeCal, a student-run course managed by the Open Computing Facility that serves as a crash course for UNIX systems, server engineering, and computer security.
As a facilitator, I help develop course materials, manage logistics, and give lectures.
Starting this fall, all course materials will be available online to everyone- so even if you're not a Berkeley student, feel free to join in on the fun!
As a facilitator, I help develop course materials, manage logistics, and give lectures.
Starting this fall, all course materials will be available online to everyone- so even if you're not a Berkeley student, feel free to join in on the fun!

More Projects

A collection of personalized Linux configurations
CarrotCane
An object detection and tracking tool for the visually impaired

A VR landscape that syncs to your music

Play as a rogue sentient AI to uncover the shortcomings of the human race.

An interactive VR self defense guide

A silly myriad of minigames played with a single finger
CS61B Guidebook
An intuitive guide to data structures
ElectroTab
A highly customizable new tab replacement
View More
Contact Me
Thanks for taking a look at my site! If there's anything (literally anything) you'd like to
talk to me about, feel free to send an email to contact@bencuan.me.
Email me!
I'm currently looking for Summer 2021 internships in the SF Bay Area.
If you know of any opportunities, I'd love to hear about them!