Bananium Labs
LaunchHacks
2TBS
It's Rude To Point
Bullet Heaven
AtomBlast
CarrotCane
AudiSea
Aegis
HotSwap
Honeydue
Aspicio
Two Terabyte Studios was formed in late Summer 2016 after working on the development of AtomBlast the prior year with the intent to create the first game development club at Monta Vista High School. We created four games as a club, one of which has been officially published.
2TBS operated towards the goal of educating the community in game development through real production by producing our own games from start to finish. Over our two years of operation, we have had over 30 current and past members, over 10 of whom create our core game development team with in-house artists, programmers, animators, designers, writers, and managers. While our preferred development engine is Unity, we are always open to experimentation, and have tested development through other popular engines such as Unreal Engine, Lumberyard, Godot, and GameMaker Studio.
As the code lead, I directed the 2TBS code team and worked closely with the lead organizers to oversee weekly meetings, design implementations, and timelines.
Bananium Labs was formed in November 2017 after numerous students consolidated and decided to work cooperatively. We decided to create an organization in which we could organize our various software projects, Git repositories, and hackathon submissions into one place. Never again would we have to have the hour-long debate surrounding whose account to associate our code to. What started as a small group of three developers grew quickly, as we began to look for more members to attend hackathons and contribute to our projects. So far, we have attended 8 hackathons (our projects are showcased below). We're also interested in game development- our game projects are organized within Two Terabyte Studios.
Bananium Labs is a 501c3 tax-exempt organization, obtained after a focus shift to better fit our present purpose of developing new and exciting projects and inspiring others to create their own projects. We offer a multitude of services and support to turn dreams into reality through promoting entrepeneurship and product ideation.
I am the cofounder and Director of Operations at Bananium Labs, playing a major role in nonprofit management and directing several projects, most notably LaunchHacks.
Launch Hacks is an annual high school hackathon. In addition to helping students improve their design and development skills, LaunchHacks aims to provide support to help students improve business and presentation skills- not just to pitch a successful project, but also to inspire the next generation of inventors, entrepreneurs, and leaders.
I was the lead director of the first edition of LaunchHacks, which took place in April 2019. Some of my contributions included logo design, managing relations with corporate donors, organizing catering, website design, and overseeing a team of 9 organizers.
Trisagion Games is a newly-formed indie game development studio with fellow developers Omar Hossain, Kevin Chu, and Nicholas Chen. This summer, we created three games from start to finish and participated in two game jams. In the future, we aim to release full games, both as a hobby and as a profession.
IRTP was created in 48 hours and submitted to Mark Brown's GMTK Game Jam 2019, the largest game jam on itch.io with over 2500 submissions.
Bullet Heaven was initially developed in 72 hours for ScoreSpace Jam 5, and is in the continued development stage. The official release will be announced soon!
AtomBlast is a project created in collaboration with BananiumLabs.
CarrotCane was awarded 1st Place Overall at TinoHacks II in 2018!
AudiSea was awarded 4th Place Overall at MenloHacks III!
Aegis was created as a part of BaseHacks 3.
Aspicio was developed for MVHacks 2017.